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IT'S A MIMIC!
That chest was never yours to open, adventurer.

AI Forge MCP Package

258 AI-callable tools across 11 MCP servers controlling Blender, Substance Painter, Substance Designer, Substance Sampler, and Unreal Engine 5 — unified under a single AI agent. One prompt in, game-ready asset out.

258
AI-Callable Tools
11
MCP Servers
94K+
Lines of Code
7
AI Backends
16
Species Profiles
5
Asset Pipelines

What Is the AI Forge MCP Package?

The AI Forge MCP Package is a subscription software toolkit that gives AI coding agents — Claude Code, Cursor, Windsurf, and any MCP-compatible client — full programmatic control over the professional 3D game asset pipeline.

Instead of a human artist manually clicking through menus in five different applications, an AI agent calls tools like clean_mesh, texture_glb_asset, generate_rigify_rig, or export_fbx_ue5 and the software executes automatically.

This is not a Blender plugin. This is not a UE5 marketplace asset. This is a full-pipeline orchestration layer that treats the entire 3D content creation stack as a unified, AI-controllable system.

How It Works

Give it a .glb file, a reference image, and a plain-English description. The AI handles everything else.

1

Concept Art Generation

Grok (xAI) generates reference images from your description

Grok
2

3D Mesh Generation

Hunyuan3D creates geometry from concept art

ForgeHunyuan
3

Mesh Cleanup + UV Unwrapping

Removes loose geometry, merges doubles, fixes normals, optimizes UVs

ForgeBlender
4

Texture Enhancement

Bakes mesh maps + builds procedural materials via Substance, or cinematic enhancement via Blender

ForgePainter ForgeDesigner
5

Rigging + Weight Painting

AI auto-generates skeleton, optimizes weights with edge loops, pruning, symmetry, and deformation testing

ForgeRig ForgeBlender
6

Animation

AI locomotion via HY-Motion, AI combat via AnimationGPT, species-adapted physics

ForgeMotion
7

NPC Dialogue + Lipsync

Generates dialogue trees, personality profiles, facial animation, emotion classification

ForgeNPC ForgeVoice
8

LOD Generation + UE5 Delivery

Multi-level-of-detail chain, lightmap UVs, FBX export, full material setup in Unreal Engine 5

ForgeBlender GameForge

11 MCP Servers

ForgeBlender

97 tools

Mesh cleanup, UV unwrapping, materials, rigging, LOD generation, cinematic texture enhancement, physics, animation, FBX/GLB export

GameForge

74 tools

UE5 world building, material instances, Niagara VFX, PCG, lighting, landscape sculpting, audio, Sequencer cinematics

ForgeDesigner

25 tools

Substance Designer procedural graph creation, node manipulation, noise chains, texture generation, .sbsar publishing

ForgePainter

17 tools

Substance Painter project creation, layer management, smart materials, mesh map baking, texture export

ForgeSampler

8 tools

Substance Sampler photo-to-material scanning, environment capture, PBR material extraction

ForgeMotion

7 tools

Text-to-locomotion via HY-Motion, text-to-combat via AnimationGPT, species-adapted motion physics

ForgeRig

6 tools

Automatic skeleton prediction and skin weight generation via UniRig (SIGGRAPH 2025)

ForgeNPC

6 tools

Dialogue generation, personality profiles, interrogation trees, speech-to-text integration

ForgeVoice

6 tools

Facial animation, emotion classification, UE5 morph target export, batch lipsync processing

ForgeHunyuan

4 tools

Text-to-mesh and image-to-mesh via Hunyuan3D (Tencent), batch processing, LOD-aware output

ForgeKimodo

8 tools

NVIDIA Kimodo text-to-motion with kinematic constraints, multi-prompt sequencing, 700+ hours of mocap training data, species-aware generation

7 AI Backends

We believe in full transparency about what powers the work. Each AI handles what it does best.

Grok

by xAI

Concept art and reference image generation. High-quality visual direction that feeds directly into the 3D pipeline.

Hunyuan3D

by Tencent — MIT License

Takes concept art or text prompts and produces raw 3D geometry. Handles the leap from 2D reference to 3D model automatically.

UniRig

by VAST-AI Research — SIGGRAPH 2025

GPT-based auto-rigger that predicts skeleton hierarchies and skin weights from raw meshes in seconds.

HY-Motion

by Tencent — Open Source

1-billion parameter DiT model trained on 3,000+ hours of motion capture across 200+ movement categories.

AnimationGPT

Open Source

8,700 combat animations with 26,100 text annotations tagged by weapon type, attack type, speed, and power.

Claude

by Anthropic

The AI creative director that ties everything together. Calls tools across all 11 servers and delivers finished assets.

Kimodo

by NVIDIA — Open Model License

700+ hours of professional mocap data powering text-to-motion generation with kinematic constraints. Produces physically grounded base animations that feed into the exaggeration pipeline.

16 Species Animation Profiles

Each species profile defines height, weight, stride length, movement speed, center of gravity, and limb proportions. The same prompt produces physically different animations for every species — a 15-foot ogre gets heavy, lumbering footfalls while a 5-foot elf gets fast, agile motion.

10 Playable Species

Human Elf Dwarf Orc Ogre Troll Goblin Undead Demon Dragon-Kin

6 Creature Profiles

Wolves / Canines Bears / Large Quadrupeds Serpents Avian Arachnids Elementals

ForgeRoom Dashboard

Web-based command center for your entire AI Forge pipeline. Every asset, every pipeline run, every game design document — all in one place. Available at forgeroom.hurtzdonut.com with a native desktop app for macOS, Windows, and Linux.

📊

Dashboard

Real-time pipeline overview

📤

Import

Drag-and-drop .glb upload

📦

Asset Library

Full asset management

🎲

Stat Engine

Item stat generation

📁

Projects

Multi-project management

📝

Document Forge

GDD authoring suite

🔮

3D Viewer

In-browser model viewer

🧬

Rig Inspector

Post-rigging QA tool

🎬

ForgeAnimator

Motion capture + AI animation

🌐

Server Forge

Multiplayer server wizard

Choose Your Tier

All tiers get the complete 258-tool pipeline. No features locked behind higher tiers — pricing is seat-based only.

Founder pricing is locked forever at your signup rate. Prices go to MSRP at general availability.

Solo
1 Seat
$35/mo
MSRP $79/mo
  • Full 258-tool pipeline access
  • All 11 MCP servers
  • Community Discord access
  • Your name in AI Legends credits
  • All future updates included
Get Solo
Studio
5 Seats
$149/mo
MSRP $249/mo
  • Everything in Duo
  • 5 seats for your whole team
  • Private support channel
  • Direct onboarding call
  • Name an NPC in AI Legends
Get Studio
Enterprise
Custom Seats
Custom
Dedicated SLA
  • Everything in Studio
  • Unlimited seats
  • Custom pipeline integrations
  • Dedicated support contact
  • Service level agreement
Contact Us

Technical Requirements

The AI Forge MCP Package itself uses zero GPU. It is a tool orchestration layer — lightweight Python processes communicating over stdio. The GPU requirements below come entirely from the third-party software the pipeline controls.

Required Software All Free

Blender 4.0+, Unreal Engine 5.3+, Python 3.10+, Node.js 18+, and an MCP-compatible AI agent (Claude Code, Cursor, or Windsurf)

Optional: Substance Suite

Substance Painter, Designer, and Sampler elevate texture and material quality. The pipeline works without them — Blender-native enhancement is excellent on its own.

Minimum Hardware

Any GPU that runs Blender + UE5 (GTX 1070 / RX 5700+), 4GB+ VRAM, 16GB RAM, SSD with 30GB+ free

Recommended Hardware

NVIDIA RTX 3080+, 8GB+ VRAM (24GB+ for HY-Motion), 32-64GB RAM, NVMe SSD with 50GB+ free

The Proof of Work

AI Legends is a horror fantasy MMO being built entirely by the AI Forge MCP Package. Every asset in the game — characters, creatures, weapons, armor, environments — is produced by this pipeline. One developer. One AI pipeline. One game.

Honest Early Access Disclosure: This is a real and functional product — currently bringing high-fidelity Hunyuan3D assets through Blender into UE5. It has not been exhaustively tested across every configuration. Founder prices are locked forever. As the pipeline improves, your rate never changes.