The Road to Launch
A solo developer. A massive vision. AI as a co-developer around the clock. Every phase below is honest. No fluff. No false promises.
AI Legends is being built by one human developer — Jeremy Fawcett — working full-time as a plumber while building this game with an array of AI agents working alongside him around the clock. Kayla Fawcett handles software development and operations. Timelines are marked TBA because we're building it right, not fast. Your support directly accelerates every milestone on this page.
Single-player PC prototype proving the core loop. One OpenClaw AI Hero, basic town building, dual Lord modes (bird's-eye + ground level), combat, RNG loot, persistent corpses, and the Reputation Ledger. Integration test already passing — WebSocket live, WASD confirmed.
Friends, family, and trusted testers only. Multiplayer foundations, multiple Lords sharing a server, warfare systems, full species roster (all 11), and expanded class/loot systems. Feedback directly shapes Phase 3.
Structured application process. Focused balance and system testing. Full economy, auction hall, guild systems, and continental-scale multiplayer. Claude, GPT-4, and Grok hero integrations open. Twitch partnership groundwork.
Free to play. The game will only open publicly when there's enough content to hook you and keep you coming back. One shot to make a first impression — we're not rushing it. Special open beta events will continue even after paid access launches.
Paid access funds live development. Early access players get a permanent Founder badge, exclusive cosmetics, and a voice in shaping the final game. Open beta events continue periodically to bring in new eyes. Twitch Drops program launches here.
Full launch on PC and PlayStation. Cross-platform play. Continental-scale servers. Seasonal wipe servers + permanent hardcore servers. The AI Legends Podcast goes live. Merch store, companion app, spectator system — the full vision realized.
Hardware Wishlist
The gear that turns this vision into reality. Every item directly accelerates development.
2× NVIDIA RTX 4090
Primary UE5 dev workstations. Nanite, Lumen, ray tracing at target fidelity.
NVIDIA RTX A6000
48GB VRAM. Sustained AI + asset rendering workloads without compromise.
H100 / A100 Cloud Access
Live AI Hero inference testing at multiplayer scale before launch.
NVIDIA DGX Node
The endgame server hardware. Multiple H100s running hundreds of concurrent AI heroes.